Harry Gregson-Williams: I didn’t work on the first one, as you know, but it kind of cropped up out of the blue. Hideo sent me a CD that he had compiled, with a few of my cues from sort of “blockbustery”-type action movies that I either did the score for or contributed to. For instance,Armageddon, The Rock, and The Replacement Killers. He just kind of picked out a style and a sound that he really wanted to have on his game. So, I mean, flattery will get you everywhere. [Laughs] And it seemed like a great opportunity to try my hand at it — I’d never done music for a videogame, so that was another reason it was interesting to me.
1UP: Were you at all familiar with the Metal Gear series before jumping on board?
HGW: Nope, not at all. Obviously, I went out and started getting familiar with it. But as time has gone by and the series has evolved, our working process has changed a bit. On the first game I did, it was pretty hit-and-miss, I think. [Laughs] Hideo was in Japan, and I was out in Los Angeles. But I think we’ve got a fuller understanding of how to actually put it all together now.