How do you craft a story out of Asteroids, a game that was literally about a triangle shooting circles against a black background that stood for outer space? Simple: You make one up out of thin air. Speaking with Lornezo di Bonaventura, who will serve as producer on the Asteroids film, IGN managed to get a few details on how exactly they’ll stretch the simple game to feature length.
“It’s funny because people say there’s nothing in the game, but that’s not entirely right,” Bonaventura said. “I was attracted to Asteroids, plain and simple, because I think what it tells you is that there’s going to be this big thing in space. We’ve crafted a really strong, deep mythology for the thing. Without divulging too much about it, it’s two lead characters — two brothers — who have to go through a seminal experience to figure out their relationship, against this huge backdrop.”
So there’s a thing, and it’s in space, and it’s maybe up to two brothers to defeat it/destroy it… or something. And how will they go about defeating it/destroying it? Take a wild guess: “Well you’d better have some guys in spaceships blowing stuff up,” Bonaventura said, “or else you haven’t honored the fun of Asteroids.”
This poses an intriguing question. Usually when a studio is adapting a popular IP into a film, they go to great lengths to assure fans that they’re “honoring” the source material and “doing it justice.” But when it comes to Asteroids… do such diehard fans even exist? (We imagine a fuming attendee at Comic-Con 2010, spitting vitriol at the Asteroids panel for the decision to change the space ship from an isosceles triangle to an equilateral triangle.)